﻿using UnityEngine;
using System.Collections;

public class Constants {
	public const string AUDIO_COMMON_PATH = "Sounds/Common/";
	public const string AUDIO_INCORRECT_ANSWER_PATH = AUDIO_COMMON_PATH + "false_selected";
	public const string AUDIO_CORRECT_ANSWER_PATH = AUDIO_COMMON_PATH + "true_selected";
	public const string AUDIO_GAME_COMPLETE_PATH = AUDIO_COMMON_PATH + "sound_game_coplete";
}
